
TURN AROUND
A downloadable game for Windows, macOS, and Linux
TURN AROUND is an atmospheric analogue horror that plunges you into the darkness of hopelessness, where your only weapon against unknown horrors is a weak torch beam. You wander through endless corridors of an abandoned building, where time and space are distorted, and rustles and creaks are heard from the shadows now and then. Every turn can be fatal - someone is already watching you, and if you don't turn round in time, you risk seeing it face to face.
Your main task is to survive, fighting off the monsters with the bright light of a torch, which briefly restrains the darkness. But be careful: your batteries are running low, and there's more than just monsters lurking in the pitch black darkness. The key to salvation is hidden in the static of an old radio - scraps of voices, coded messages and eerie whispers will help you unlock the mystery of this place. Each clue you find brings you closer to the solution, but also awakens new horrors.
There is no room for chance here - every sound, every glare of light and every step could be your last. Don't turn round. Don't slow down. Don't go out. But remember: even if you find your way out, it already knows how to find you. For in TURN AROUND, the scariest part isn't the monsters, it's what awaits you when you finally decide to... to turn round.
P.S. Sam made a wish for a phobia
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I hope that new projects will be released soon.
I am surprised that the project is very good.
More audio is well-chosen for the game
It's a great action game, there's tension that doesn't subside until the very end of the game, and there's also a creepy monster, and that's all you need for a good game.
I liked the gameplay of the game, but the visual part is lame.
Why do you think that, the graphics are much better than in most it projects?
Because there's no consistent style like MIke Klubnika's, it's just silly realism.
Are you a fool?! A poor example of what exactly realism didn't please you.
Realism is already used by every 2 projects, no originality and own style.
It's as if nowadays graphics that are more close to reality are preferable than what they were twenty years ago, before it was the peak of possibilities, but now it's just putting your lack of skill into graphics.
This was good, i think developers are released new game soon, I'll be waiting
Really good game, atmosphere is pretty scary and game is difficult. I think it cool project
I really tried to figure this game out! I turned my volume all the way up and couldn't really make out the riddle on the radio in between fighting the monster off and the ambient noises. D:
Gameplay at 01:59:33!
Sam made a wish for a phobia